#include "../def.h" inherit "std/weapon"; #include #include #include create() { if (!is_clone(TO) ) return; ::create(); SetProp(P_SHORT, ""); SetProp(P_LONG, "" ); SetProp(P_INFO, ""); SetProp(P_NAME, ""); SetProp(P_GENDER, MALE); AddId( ({"", ""}) ); SetProp(P_WEAPON_TYPE, WT_ ); SetProp(P_WC, 1); SetProp(P_DAM_TYPE, DT_ ); SetProp(P_NR_HANDS, 2); SetProp(P_MATERIAL, MAT_ ); SetProp(P_WEIGHT, 0); SetProp(P_VALUE, 0); SetProp(P_NOBUY, 0); SetProp(P_QUALITY_DECAY, 100); SetProp(P_WC_FIXFACTOR, 0.3 ); SetProp(P_WIELD_FUNC, TO ); SetProp(P_UNWIELD_FUNC, TO ); SetProp(P_HIT_FUNC, TO ); SetProp(P_WC_BONUS, (["": ]) ); SetProp(P_WIELD_RESTRICTIONS, ([A_:]) ); } int WieldFunc(object waffe) { return 0; } int UnwieldFunc(object waffe) { return 1; } int HitFunc( object enemy ) { return 0; }